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Bujold, Lois McMaster
Card, Orson Scott
Chalker, Jack L.
Heinlein, Robert A.
McKillip, Patricia A.
Nye, Jody Lynn
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Author: Douglas Crockford
- Regular expressions
- Beautiful features
|OS X Mountain Lion: The Missing Manual
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Author: David Pogue
What do you get when you cross a Mac with an iPad? OS X 10.8 Mountain Lion. Its 200 new features include iPaddish goodies like dictation, Notification Center, and Reminders—but not a single page of instructions. Fortunately, David Pogue is back, with the expertise and humor that have made this the #1 bestselling Mac book for over 10 years straight.
- Big-ticket changes. Twitter and Facebook intgration. Air-Play TV mirroring. Power Nap. Game Center. Documents in the Cloud. iMessages. Gatekeeper. If Apple wrote it, this book covers it.
- Mountain Lion Watch. This book demystifies the hundreds of smaller enhancements, too, in all 50 programs that come with the Mac: Safari, Mail, Messages, Preview…
- Shortcuts. This must be the tippiest, trickiest Mac book ever written. Undocumented surprises await on every page.
- Power users. Security, accounts, networking, build-your own Services, file sharing with Windows—this one witty, expert guide makes it all crystal clear.
There's something new on practically every page of this new edition, and David Pogue brings his celebrated wit and expertise to every one of them. Apple's brought a new cat to town, and Mac OS X Mountain Lion: The Missing Manual is the best way to tame it.
|Python for Data Analysis
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List price: $39.99
Author: Wes McKinney
Python for Data Analysis is concerned with the nuts and bolts of manipulating, processing, cleaning, and crunching data in Python. It is also a practical, modern introduction to scientific computing in Python, tailored for data-intensive applications. This is a book about the parts of the Python language and libraries you’ll need to effectively solve a broad set of data analysis problems. This book is not an exposition on analytical methods using Python as the implementation language.
Written by Wes McKinney, the main author of the pandas library, this hands-on book is packed with practical cases studies. It’s ideal for analysts new to Python and for Python programmers new to scientific computing.
- Use the IPython interactive shell as your primary development environment
- Learn basic and advanced NumPy (Numerical Python) features
- Get started with data analysis tools in the pandas library
- Use high-performance tools to load, clean, transform, merge, and reshape data
- Create scatter plots and static or interactive visualizations with matplotlib
- Apply the pandas groupby facility to slice, dice, and summarize datasets
- Measure data by points in time, whether it’s specific instances, fixed periods, or intervals
- Learn how to solve problems in web analytics, social sciences, finance, and economics, through detailed examples
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Author: Jennifer Niederst Robbins
Do you want to build web pages, but have no previous experience? This friendly guide is the perfect place to start. You’ll begin at square one, learning how the Web and web pages work, and then steadily build from there. By the end of the book, you’ll have the skills to create a simple site with multi-column pages that adapt for mobile devices.
Learn how to use the latest techniques, best practices, and current web standards—including HTML5 and CSS3. Each chapter provides exercises to help you to learn various techniques, and short quizzes to make sure you understand key concepts.
This thoroughly revised edition is ideal for students and professionals of all backgrounds and skill levels, whether you’re a beginner or brushing up on existing skills.
- Build HTML pages with text, links, images, tables, and forms
- Use style sheets (CSS) for colors, backgrounds, formatting text, page layout, and even simple animation effects
- Learn about the new HTML5 elements, APIs, and CSS3 properties that are changing what you can do with web pages
- Make your pages display well on mobile devices by creating a responsive web design
- Create and optimize web graphics so they’ll download as quickly as possible
|iPad: The Missing Manual
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Author: J. D. Biersdorfer
Apple’s wildly popular iPad and new iPad Mini come jam-packed with features, like access to your media library from the Web, Siri voice control, and seamless Facebook and Twitter integration. But to tap your iPad’s potential, you need a trustworthy owner’s manual. This bestselling book shows you how to import, create, and play back media; sync and shop wirelessly; keep in touch over the Internet; and even take care of business. In addition, you'll find full coverage of iTunes 11, Apple's newly updated media manager.
The important stuff you need to know:
- Take your media with you. Fill your iPad with music, photos, movies, TV shows, games, ebooks, and podcasts.
- Tap new features in email. Create VIP and Flagged mailboxes, and insert photos or videos into messages on the fly.
- Get online. Surf at warp speed with the streamlined Safari browser and the iPad’s new ultrafast WiFi connection or 4G LTE network.
- Post to Facebook and Twitter. Update your status right from the iPad’s Camera, Photos, Maps, and Game Center apps.
- Make photos public. Share selected photos over iCloud.
- Find your way with Maps. Get turn-by-turn directions, soar over cityscapes in 3D, and read embedded Yelp reviews.
- Dictate email. Speak email messages and notes and have your iPad type them up.
- Stream with Airplay. Take stunning photos and HD video, and wirelessly beam the results to your big-screen TV.
|Head First Java
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Author: Kathy Sierra
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study.
The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows.
And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever.
If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.
By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
|Head First Design Patterns
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List price: $49.99
Author: Elisabeth Freeman
You're not alone.
At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun.
You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code.
You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern.
Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter.
With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts.
If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.
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Author: David Flanagan
-- Andrew Hedges, Tapulous
Lowest new price: $24.78
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Author: Michael Margolis
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light.
You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer.
- Get up to speed on the Arduino board and essential software concepts quickly
- Learn basic techniques for reading digital and analog signals
- Use Arduino with a variety of popular input devices and sensors
- Drive visual displays, generate sound, and control several types of motors
- Interact with devices that use remote controls, including TVs and appliances
- Learn techniques for handling time delays and time measurement
- Apply advanced coding and memory handling techniques
|Lean UX: Applying Lean Principles to Improve User Experience
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List price: $24.99
Author: Jeff Gothelf
The Lean UX approach to interaction design is tailor-made for today’s web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and techniques from the ground up—how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn.
Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of the product team, and gather feedback early and often. You’ll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user. Lean UX shows you how to make this change—for the better.
- Frame a vision of the problem you’re solving and focus your team on the right outcomes
- Bring the designers’ toolkit to the rest of your product team
- Share your insights with your team much earlier in the process
- Create Minimum Viable Products to determine which ideas are valid
- Incorporate the voice of the customer throughout the project cycle
- Make your team more productive: combine Lean UX with Agile’s Scrum framework
- Understand the organizational shifts necessary to integrate Lean UX
Jeff Gothelf on How to Do Lean UX in 5 Easy Steps
- Solve problems together: Ensure that every member of your team is present during brainstorming for new projects. Give your teams problems to solve, not solutions to implement. The outcome will be a far more efficient and productive team creating higher quality products and experiences.
- Sketch: Introduce the team to sketching in order to help them visualize their ideas and come to a consensus.
- Prototype: Get to a product experience as quickly as possible. Use prototypes of varying fidelities to get a sense of what your product's experience will be and validate that with customers to ensure you're headed down the right path.
- Pair your developers and designers: Have developers and designers pair up to create the user interfaces. Each will learn from the other and build the trust necessary for greater team collaboration and productivity.
- Create a style guide: Codify your design elements in pattern libraries and code repositories so creating new pages and workflows in your product is as easy as picking the pieces from the style guide. It also allows the team to quickly piece together experiences for prototypes and empowers your developers to build interfaces without constant review with the UX designer.
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