Marvel Legendary Dark City Board Game
Brand | Upper Deck Entertainment |
Material | Paper |
Theme | Game |
Genre | Wargame |
Number of Players | 2+ |
About this item
- Made in USA
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Product information
Product Dimensions | 8 x 4 x 11 inches |
---|---|
Item Weight | 2.17 pounds |
ASIN | B00BX8J32O |
Item model number | UD80951 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #350,020 in Toys & Games (See Top 100 in Toys & Games) #11,614 in Board Games (Toys & Games) |
Customer Reviews |
4.8 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | March 20, 2013 |
Language | English |
Department | Board Games |
Manufacturer | Upper Deck Entertainment |
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Product Description
There is a darkness rising in the Marvel Universe! Legendary: Dark City, the first expansion to "Legendary: A Marvel Deck Building Game," brings an entirely new level of play to the critically-acclaimed card game. In Dark City, players use new heroes like Cable, Daredevil, Professor X, and Blade to face off against deadly, all-new Masterminds like Apocalypse, Mr. Sinister, and Kingpin! Legendary: Dark City features 350 all-new cards, including cards for seventeen new Heroes (including X-Force, X-Men, and the Marvel Knights), six new Villain Groups, two new Henchmen Groups, eight new Schemes, and five amped-up new Masterminds more powerful than ever before. Each Hero features four different all-new artworks. A new "Unique Bystander" mechanic gives special rewards to players who rescue them. It is now up to you to survive the Dark City and become Legendary!
Important information
Legal Disclaimer
Contains small pieces that may be a choking hazard. Not intended for use with small children.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the quality of the game very cool and fun. They also say the expansion is a great addition to the game, adding variety and depth. Customers also appreciate the multiple new and interesting heroes and villains. They say the new features add just enough new mechanics to prevent confusion for new players. Customers find it easy to learn and use, with just enough complexity to keep things interesting.
AI-generated from the text of customer reviews
Customers find the quality of the game very cool, fun, and excellent. They say the cards have great artwork and fun new game mechanics. Additionally, they say the additional bystanders make things interesting and fun. Overall, customers describe the game as a definite improvement to an already excellent game.
"...your choice of Recruitment Points or Attack Power, is useful in both early and late game...." Read more
"...The additional Bystanders makes things interesting and fun with them now being a face down random pile that can produce positive effects when rescued..." Read more
"...Lots of great X-Men. Versatile is introduced, which is a great mechanic, as is Teleport...." Read more
"...While the base game is fun, this expansion really brings out the games potential...." Read more
Customers find the expansion a great addition to the game. They say it adds variety, consistency, and an edge to the gameplay. Customers also say it's the perfect expansion for Marvel Legendary and good for all player levels.
"...This extends the game ever so slightly, and gives them just a little bit more of an edge that puts you in a reasonable position to lose...." Read more
"...It's not a difficult expansion so it's good for all player levels but it does have a lot a cool characters that I really like...." Read more
"...This is definitely a great expansion that adds a lot of variety to the game...." Read more
"...But it does add a ton! For the money you get so much content. If not the best expansion, definitely top 3. Just buy it...." Read more
Customers find the characters in the board game interesting and on-theme. They say the hero selection is mostly mechanically sound. Customers also say the expansion has most of their favorite characters and more heroes to play. They mention that the villains are harder and more varied than in the base game.
"...The sheer number of iconic heroes and villains is enough to keep you busy for some time...." Read more
"...PROS: Many of my favorite heroes, including Iron Fist, who is potentially my favorite overall from all the Legendary products...." Read more
"...expansion so it's good for all player levels but it does have a lot a cool characters that I really like...." Read more
"Dark City not only adds some great characters like Blade and Daredevil to Marvel Legendary, it ups the difficulty with its harder masterminds...." Read more
Customers find the new features in the board game add a lot of new stuff to the base game. They also appreciate the new mechanics and content. Customers also say the expansion adds a new level of depth to the game, with more interesting scenarios and favorite Marvel characters. They say the game is more interesting and fun, and it educates them on the Marvel universe.
"...The new keywords are all good. Versatile, which gives you your choice of Recruitment Points or Attack Power, is useful in both early and late game...." Read more
"...It also adds some new mechanics and more variety. Overall, it's a no brainer. You might as well buy them both together when you get the base game...." Read more
"...Bottom line, Harder, More cards, New mechanics...all good!!!" Read more
"...THIS one solves that problem and adds some great challenge to the game...." Read more
Customers find the game easy to use. They mention that it doesn't add too much complexity to the game, making it easy to learn and get to the table. They also say that the villains and masterminds are more difficult and complex. Overall, customers find the set fun and easy to play.
"...Dark City gives you more of everything, without adding too much complexity or padding...." Read more
"...like Blade and Daredevil to Marvel Legendary, it ups the difficulty with its harder masterminds...." Read more
"...It's a small step up in complexity and difficulty, but it doesn't make the original heroes obsolete...." Read more
"...of who they are, from the base set or this set, the schemes are much more challenging and seemingly impossible...." Read more
Customers find the artwork in the game to be great. They also say the heroes in this expansion provide a lot of unique flair to character play style. Customers also appreciate the great design and the new schemes, which are on-theme and excellent. They say the game helps you customize the game and add new challenges.
"...although they don't change the game significantly, help you customize the game to add new challenge...." Read more
"...The new schemes are great...." Read more
"...It's not only a great design, but it adds a bunch of important characters to the mix...." Read more
"...The heroes in this expansion provide a lot of unique flair to character play style...." Read more
Customers find the board game versatile. They say it adds some need variety without messing with the rules. They also appreciate the new variant rules, which add new difficulty and PVP options. Customers also say the new heroes, villains, and schemes add new life and variety to their games.
"...The new keywords are all good. Versatile, which gives you your choice of Recruitment Points or Attack Power, is useful in both early and late game...." Read more
"...that make them difficult WITHOUT the scheme, and they give validity to playing co-operatively...." Read more
"...Lots of great X-Men. Versatile is introduced, which is a great mechanic, as is Teleport...." Read more
"...Domino might be my standout character that gives you a lot of flexibility...." Read more
Customers say the board game is well worth the money, and the expansion increases the value of the game. They also say the game has tons of replay value.
"...It is a good value as well, and the art on the cards looks amazing." Read more
"...card count of the base game so I think that this expansion is worth every penny...." Read more
"...for the Legendary Marvel game out right now, this one provides great value...." Read more
"...really gotten into deck building games in the past few years and this one is great...." Read more
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The hero selection is mostly on-theme, and most of them feel mechanically sound. Dark City does a great job of capturing that 1980s-1990s "dark" comic feel, with teams like X-Force and Marvel Knights. A lot of the big names, Ghost Rider, Daredevil and Cable to name a few, are here. A selection of X-Men, including Jean Grey, are thrown in for some reason, probably for those who might not care about the gritty Marvel heroes. Personally, I'd have loved to have seen some other "Dark" characters like Moon Knight or Werewolf by Night, seeing as X-Men would later get their own expansion anyway.
The Villains and Schemes are also on-theme. My favorite was having Kingpin with the crime-wave scheme: Villains were flooding in the city so fast I could barely keep up with them all! It was a good time.
The new keywords are all good. Versatile, which gives you your choice of Recruitment Points or Attack Power, is useful in both early and late game. Teleport gives you some control over your hands, by allowing you to set aside a card for the next turn. Bribe lets you defeat enemies with either Recruitment or Attack, which helps stop the game from stalling when you draw one of those hands that's all recruitment points.
The biggest change, however, is the new bystanders. Bystanders now give you benefits when you rescue them, which makes rescuing a bystander much more satisfying than before.
The new variant rules are exciting, and all find ways to add new difficulty to the game. The new solo mode allows you to use all five Master Strikes, which is great because a lot of Masterminds lose their "bite" if you only have one Master Strike. If you're a solo player, I strongly recommend adopting the Dark City solo rules once you get comfortable with Legendary.
I'm not a diehard fan of the "dark" Marvel Comics, but I found there to be a lot to enjoy about this expansion. Dark City gives you more of everything, without adding too much complexity or padding. The new keywords help the game flow, and there's enough here to keep you playing for some time.
If you enjoyed the base game, this is only going to take it to a new level of enjoyment.
The main reason to get this expansion: The Masterminds. After playing these 5 Masterminds (Apocalypse, Stryfe, Kingpin, Mr. Sinister, and Mephisto) you'll be wondering why the first 4 were so........kiddie. Even the lower power Masterminds have creative challenges (though if you really want a crazy "less then 10" challenge Mastermind, get PTTR with Mysterio), some have unique win conditions that make them difficult WITHOUT the scheme, and they give validity to playing co-operatively. It's true the back of the original rule book had things you could change to increase the challenge of the Masterminds, but like most folks, I prefer "rules as written" to provide a challenge without having to dip into special rules.
It's true that this expansion is VERY X-men heavy, as they even broke the X-men up into 2 separate teams (X-Force in addition to X-men) but it also dips into the "no where to be found" street level heroes neglected in the base game. While some of the later expansions dipped into 2nd stringers, this set is still mostly front liners with characters such as Iceman, Professor X, Cable, Daredevil, Colossus and others
The additional Bystanders makes things interesting and fun with them now being a face down random pile that can produce positive effects when rescued. I would have preferred some negative effects in there as well, but that's okay.
The one Mastermind Mod that I encourage anyone playing in co-op games to utilize, no matter which Mastermind you're using, is the one where you have to take them down 5 times versus 4. Essentially you'll have to claim their base card after you flip all their special effects when you beat them. This extends the game ever so slightly, and gives them just a little bit more of an edge that puts you in a reasonable position to lose.
The new schemes are great. There are a couple in here that legitimately make the weaker base box Masterminds a challenge as well (though, the Skrull invasion Scheme always had the chance of being nasty if the wrong hero cards were getting mixed in and the skrulls were showing up at the wrong/right time). And of course, with the stronger Masterminds, it breathes new life into the old schemes and fits some very thematically.
Whether using new, old, or a combination of the schemes and Masterminds, I have one major suggestions: PICK THE HEROES AT RANDOM!! One of the big reasons for this is many masterminds are naturally weak against or get easily mitigated by their traditional rivals in the books. When you pick your guys at random and you end up playing Kingpin with no MK heroes, or Magneto with none of the X-men (including the now undefeatable Blob), it adds a new layer of "Great now what do we do" to the game. When you stack the hero deck with all the "right" heroes, it naturally makes the game less interesting, and again, too easy.
PROS: Many of my favorite heroes, including Iron Fist, who is potentially my favorite overall from all the Legendary products. Lots of great small cycler cards, lots of build-arounds. Lots of great X-Men. Versatile is introduced, which is a great mechanic, as is Teleport.
CONS: Some of the “big baddies” are pretty tough, like Apocalypse and Mephisto. Note that if you like a challenge, that's not necessarily a bad thing. Also, not really a fault of Dark City’s, but some of the teams here, like X-Force and Marvel Knights, have barely been seen since.
FAVORITES: Iron Fist, Iceman, Angel, Domino, Wolverine (X-Force), special Bystanders
LEAST FAVORITES: Apocalypse, Mephisto, “Organized Crime Wave” scheme
If you've got the base sets and you don't know where to go next, this is my recommendation. It's not only a great design, but it adds a bunch of important characters to the mix. It was the first expansion designed and it remains the most essential.
Top reviews from other countries
Reviewed in Mexico on July 2, 2021
Respecto al juego: expansión indispensable para un gran juego.